Justin Van Slembrouck

I'm a designer living in Brooklyn Ann Arbor with over fifteen years of experience building digital products.

For the past few years, I’ve been building products at Square and Facebook for small businesses. Before that, my career was devoted to media — building platforms, tools, and consumer experiences for companies big and small, including, Adobe, Digg, Instapaper, and The New York Times. I also build design tools and electronic instruments.

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Square for Retail

Square for Retail

Everyone knows Square for its reader that allows anyone with a smartphone to accept card payments. The company has grown up a lot since that initial product and so have its merchants. The Retail team was formed to meet the needs of retailers with complex business, inventory, and multi-channel selling needs. I led the Retail team through a complete point-of-sale app redesign that helped the team achieve product/market fit and created the foundation to address the complex needs of Square's retail merchants.

Facebook Local

Facebook Local

At Facebook, I worked on the Local team whose goal was to connect people to businesses in their local community. As a product designer, I worked on a range of projects including, local search, a platform for ordering and receiving restaurant orders, and a new unified experience for discovering nearby events and places.

*Proprietery work. Unable to share.

Instapaper

Instapaper

As soon as I got word that Instapaper was acquired by betaworks, I insisted on leading the design. We took this already well-loved mobile app from a swiss-army-knife utility to a beautiful, cross-platform reading experience. I commissioned Klim Type to create a logotype, curated the type choices, and redesigned the app from top to bottom, all with the aim of creating a transparent and timeless design. After the redesign, I helped hire and mentor a team to continue the work.

Digg

Digg

When betaworks acquired Digg, I led the design transformation of the once-great community website into a curated media company (in just six weeks!) that delivered the best content from across the web. We built a team of editors and armed them with smart curation tools powered by data from across the web. We went on to expand from a lean, curated experience with millions of daily users to a media company that included a live AMA product, video curation, multiple emails, an RSS reader, and a native advertising platform. I wrote a post about our approach to curation, which I think is still relevant.

Type Sample

Type Sample

I created Type Sample as a tool for identifying and sampling webfonts. If you're a designer, think of it as a personalized type specimen book for all the fonts on the web. The project started as a simple tool I made for myself with the help of some friends to a resource that designers around the world use every day.

The New York Times

The New York Times

At Adobe, I focused on working with publishers and exploring new publishing platforms. Working with The New York Times R&D team, I led the product design for Times Reader. The Times was just starting to reinvent itself as the digital news standard bearers they are today. The app brought a number of important firsts (and some patents) for both The Times and Adobe, including, innovations like webfonts and responsive layouts.

Adobe Digital Publishing

Adobe Digital Publishing

At Adobe, I worked with top publication design teams at a moment when digital publishing was coming into its own. With the iPad launch approaching, I embedded with Scott Dadich and his team at Wired and Wyatt Mitchell at The New Yorker to envision how to bring the magazine experience to this new device.

Synthesizers

Synthesizers

When I’m not doing design work, I'm an electronic musician and instrument designer. Over the past few years, I’ve taken what I’ve learned in product design and applied it to electronic instruments. I build synthesizers and other sounds devices that aim to be exploratory, approachable, and fun for musicians and non-musicians alike. I’ve been learning circuit board design and programming microcontrollers in C, and I’m planning to manufacture a small run of musical devices later this year.